Program Schedule


Keynote speech 1

Prof. Toru Ishida

Experiences in Interdisciplinary Design Education


The global society is facing complex problems such as global warming, disasters, energy, food, population, and so on. To seek solutions, we need to develop specialists capable of designing systems and architectures for societies in collaboration with experts from different research fields. In 2013, "Collaborative Graduate Program in Design" started in Kyoto University (so called Kyoto University Design School). In this program, we educate experts in Cyber (such as informatics) and Physical (such as engineering) fields to develop their problem finding/solving skills in collaboration with experts in management, psychology and arts. Cross-disciplinary courses on design theory and methods have been introduced: field-based/problem-based learning (FBL/PBL), leadership training courses including field internships, as well as various academia-industry education activities in order to develop talent with a broad view and creativity. In 2018, undergraduate courses called "Social and Human Innovation by Practical Science and Engineering" (so called SHIP) started in Waseda University. We are now developing workshops connected to specialized courses in science and engineering. This talk presents experiences on interdisciplinary design education for both graduate and undergraduate students.

Keynote speech 2

Prof. Jianguo (Jack) Liu

Systems Integration for Planning and Design


Systems integration is holistic approaches that cross disciplines, space, time, and organizational levels. This talk will demonstrate the importance of systems integration using examples from long-term interdisciplinary research on complex human-nature interactions and associated planning and design. It will also illustrate applications of findings from a local panda reserve to regional, national and global scales. The talk with conclude with ideas for future design and planning research and education to sustain the metacoupled world where human-nature interactions occur within and among different places.

Keynote speech 3

Prof. Si Jung Kim

The AR Strip: A City Incorporated Interactive Actionable Curriculum Development with Augmented Reality


Las Vegas is a city in the State of Nevada in the US, where around 47 million people visit from the world every year. The Las Vegas Strip is a 6.8 km street in length on the South Las Vegas Boulevard in Las Vegas, where world famous hotels and attractions are clustered together under unique themes that comprise of STEM (science, technology, engineering and math), historical and cultural facts.

This motivated to conduct the research of utilizing augmented reality (AR) technology with educational contents associated with facilities on the Strip as a live and actional learning environment called, the Augmented Reality (AR) Strip. The AR Strip is an outdoor educational augmented reality application, designed to facilitate the learning of cultural, historical, and science facts associated with the Las Vegas facilities. A mobile app was developed to examine a possibility for the educational utilization of STEM, cultural and historical information of the Las Vegas Strip through AR.

This talk introduces the concept of the AR Strip, design and development procedures of the AR Strip and the results of a pilot study conducted at two different hotels on the Las Vegas Strip.

Keynote speech 4

Prof. Heng Chye Kiang

Educating architecture students for a VUCA future


The world is increasingly volatile, uncertain, complex and ambiguous (VUCA). How do we educate and equip architecture students to face the challenges of a VUCA future? This presentation outlines the strategic decisions and initiatives that the author had taken when he first directed the Department of Architecture and, later, the School of Design and Environment at the National University of Singapore to prepare students and researchers of design related professions in the face of challenges posed by, among others, global climate change, resource depletion, and rapid demographic changes as well as opportunities offered by disruptive technologies, changing lifestyles, ambitions and work practices. It also highlights efforts in research, teaching and practice integration that engage the private and public sectors and that offer students insights into and skills needed for a research-driven practice of the future.

Design Education Forum I

Design Education for Social Design Practices

What is the connection between design education and current needs from social issues? What can design education bring to social innovation and vice versa? What is the role of design school students in developing social design and university social responsibility?

Chair :劉世南 Shyhnan Liou

Panelist:張秀慈 Hsiutzu Chang

Panelist:侯勝宗 Shengzong Hou

Panelist:林士平 Sirirat Sae Lim

Design Education Forum II

Design Thinking Education for Non-design Background Students

What is the difference of design thinking training between design and non-design background students? What design thinking can do and cannot do for non-design background students? What is the innovative way and challenge of design thinking education today?

Chair :宋立文 Liwen Sung

Panelist:宋世祥 Shih Hsiang Sung

Panelist:詹明峰 Ming-Fong Jan

Panelist:洪煌堯 Huang yao Hong

Paper Sessions Schedule

Each sessions will be 70 minutes long with four papers. Each paper will be allocated 20 minutes:  15 minutes for the presentation and 5 minutes for questions/discussion and changeover. Timings will be rigidly adhered to.

The rooms for the paper sessions will have Windows computers running standard Microsoft presentation software, so that attendees can use our hardware to present their materials and will not be required to bring laptops with them. If you are planning on using your own device for the presentation, you are advised to make sure that it is fully charged before your presentation, and to check before your session that it operates correctly with the projection equipment.

Session 1-1

Design Education (1) / Room #5117

Moderator: Prof. Shyhnan Liou

Paper no.46 / Heartening Empathy: Students’ Perception of Design Thinking for UI/UX Design -- Hannah Park

Paper no.51 / The STEAMigami –Utilizing an Architectural Shape in a Town as a STEAM Building Exercise -- Si Jung Kim, Gyouhyung Kyung

Paper no.41 / Effects of Electronic Brainstorming Forums in Design Background Student Group: A Comparison of Anonymous and Identified Participation -- Jun-De Wu, His-Jen Chen

Paper no.25 / Discussion of the Development of Proposals to Hayashi Department Store: A Case Study of Using Cross-Cultural Collaboration and An Interdisciplinary Design Workshop for Education -- Craig Bossley

Session 1-2

User Experience  / Room #5118

Moderator: Prof. Yang Cheng Lin

Paper no.6 / User Interface Design of RWD Websit on Cross-Platform Consistency -- Yu-Rou Wang, Chun-Heng Ho

Paper no.33 / Explore How to Enhance the Sense of Trust of People to Self-Driving Cars by Using Eyes on the Cars -- Chih-Chun Lin , Chun-Heng Ho

Paper no.42 / The Effect of Various Types of Icon on the Touch Points in Smart Phone User -- Yung-Chueh Cheng, Hsi-Jen Chen

Session 1-3

Elderly Design / Room # 5107

Moderator: Prof. Tzu Yuan Chao

Paper no.37 / Examine the Problem-Solving Capacity of Interdisciplinary Team from Design Thinking Perspective: A Case Study of Taiwan Self-Supporting Institution -- Chieh Lo

Paper no.38 / Investigaion of the Elderly Community Day-Care Center Activities in Baby Boom Generation -- Yu-Ting Huang

Paper no.43 / Promoting Older Adult's Exercise Habit through Motion-Based Platforms: A Literature Review -- Victor Osorio, Sheng-Fen Chien

Session 2-1

Design Education (2) / Room # 5117

Moderator: Prof. Hui Wen Lin

Paper no.11 / A Study on University Students in Using Electronic Textbook -- Pui-Sze Ip, Chun-Heng Ho

Paper no.21 / Evaluating Students' Shape Creativity Using Consensual Assessment Technique in Parametric Design : A Case Study of Stool Design -- Chun-Ju Tai, Meng-Dar Shieh

Paper no.15 / Study on the Combination of 12 Archetypes and Form Design in Design Education -- Meng-Xiao Wei, Meng-Dar Shieh

Session 2-2

Visual Design / Room # 5118

Moderator: Prof. Ming Turner

Paper no.7 / Exploring the Renaissance of Literature in Postmodernism by Photography and Book Design: A Case Study of A Myth of Two Souls -- Yi Ning Li , Ming Turner

Paper no.9 / The Academic as a Cultural-Commercial Producer: Expanding University Publishing towards Multimedia Humanities Projects -- Miles Iton

Paper no.30 / The Influence of Museum Interactive Exhibition Experience with Different Prior Knowledge -- Yi-Hsuan Kuo, Chun-Heng Ho

Session 2-3

Culture Tourism / Room # 5107

Moderator: Prof. Chia Han Yang

Paper no.16 / Exploring How Use of Design Psychology on Non-Personal Interpretation in Chihkan Cultural Park can Improve Visitor Experience -- Chen-Hsing Yang

Paper no.47 / The Value Opportunity Analysis of Tourism Culture and Creative Products - Taking "Rui'an Movable-Type Printing" as an Example -- Wei Chow, Meng-Dar Shieh

Paper no.22 / Local Culture Experience Design for the Prosumers: A Case of the U.I.J Hostel & Hotel -- Yu-Chieh, Ou

Session 3-1

Product Design (1) / Room # 5117

Moderator: Prof. Chung Ching Huang

Paper no.26 / A Study on Consumer Preferences of the Differences in Bracelets Details Design -- Lu-Ting Xia, , Chun-Heng Ho

Paper no.19 / A Study of Using the Features of Speedform to Assist Designers in the Design of Transportation Shape -- Jia Lin Tsai, , Meng-Dar Shieh, , Johann Geiger

Paper no.24 / Kansei Study on the Visual and Tactile Perception of Hand-Embroidered Stitches -- Han-Ju Tsai, Chun-Hen Ho

Session 3-2

Experience Design / Room # 5118

Moderator: Prof. Faye J. Kao

Paper no.13 / The Influence of Experience Marketing on Impulse Buying Behavior -- Zhong-Kai Wang

Paper no.52 / Study to Develop a Guide on how to Choose the Right Bra for Girls During Puberty -- Jing-Wen Zhao, Ding-Bang Luh

Paper no.27 / Examining Heritage Visitor Experience of Augmented Reality and Virtual Reality Application— A Case Study of the British Consulate at Takao -- Yi Chang

Paper no.32 / Indivitual Learning in Community of Practice: A Case Study of League of Legends -- Ying-En Yen

Session 3-3

Community & Networking / Room # 5108

Moderator: Prof. Meng Dar Shieh

Paper no.39 / Exploring the Community Building Process of Stakeholders in Co-Housing Accommodation: Case Study of Soulifehaxing -- Chih-Yi Chung

Paper no.49 / The Potential Role that Cowrking Space can Play in Design Education -- Yong Yi Wang

Paper no.20 / Value Creation Model of Macau's Cultural and Creative Incubation Platform from the Perspective of Service-Dominant Logic: Case Study of Cultural & Creative Integrated Services Centre in Macau -- Si-Teng Lei

Session 4-1

Product Design (2) / Room # 5117

Moderator: Prof. Hsi Jen Chen

Paper no.4 / The Kansei Images of Materials Applied on Geometric Three-Dimensional Form through Visual and Tactile Perception -- Ting-Chieh Chen, Chun-Heng Ho

Paper no.28 / A Study on the Composition and Visual Complexity of Product Picture for Visual Preference -- Kai-Yu Huang, Chun-Heng Ho

Paper no.35 / The Study of Scent and Memory -- Wei-Hua Huang, Chun-Heng Ho

Session 4-2

Digital Design / Room # 5118

Moderator: Prof. Sheng Fen Chien

Paper no.40 / The Impact of Avatars on Intrinsic Motivation on Users Developing Social and Personal Relationships in Tabletop and Boardgame Design -- Mayne-Shannon Brittany, Liou-Shyhnan

Paper no.17 / The Change of Reader Experience by Digitalizing a Picture Book: The Effect of Co-Creation -- Franklin Shih-lun Guo, , Yen-Ting Chon

Paper no.18 / A Conceptual Model of AR Game Infrastructure for Game Developers in AR Game Industries -- Cheng-Wei Lin

Session 4-3

Creative Industries / Room # 5108

Moderator: Prof. Hsiao Ling Chung

Paper no.2 / The Promising Rise of Creative Economy in China: Current Media Platform Case The <Boundless Creation! The Palace Museum> TV Program -- Xin-Yao Wang

Paper no.29 / Nurturing a Creative Class: A Process During the China's Urbanization in the Rural Area of Yangtse River Delta -- Ray Bai

Paper no.50 / Thinking Through Material Culture to Explore the Environmental Sustainability through Indigo -- Yao Zhang